About Me
I am a Ph.D. Candidate in Computer Science at Concordia University, where I began my research journey in January 2024. My work lies at the intersection of Human-Computer Interaction (HCI) and Extended Reality (XR).
My research experience covers a diverse range of topics, from enhancing user precision in mid-air manipulations to developing predictive early-warning systems for hand-tracking failures—a project funded by Google. Currently, my doctoral thesis focuses on integrating Large Language Models (LLMs) and Hybrid Interfaces into XR environments to support complex productivity workflows and creative design.
Prior to my Ph.D., I graduated as the top-ranking student (3.94/4.00 GPA) with a B.Sc. in Electrical & Electronics Engineering from Kadir Has University (2022). Before returning to academia, I worked as a Game Developer in the mobile gaming industry. This experience provided me with extensive technical expertise in Unity, which now serves as the core tool for my VR research. I also currently serve as a Teaching Assistant for Game Development courses at Concordia.
Outside of the lab, I am a disciplined bodybuilder. The consistency and dedication required for the sport directly translate to my work ethic in facing long-term research challenges.