Education
Jan 2024 – Dec 2026 (expected)
Ph.D. in Computer Science
Concordia University • Montreal, Canada
- Thesis: One Workspace, Two Realities: Extending Desktop 3D Modeling with Augmented Reality and Artificial Intelligence
- Defense: December 7, 2026
- Advisor: Dr. Anil Ufuk Batmaz
- Research focus: hand-tracking failures in VR, immersive AI assistive systems, hybrid user interfaces.
2022
B.S. in Electrical & Electronics Engineering
Kadir Has University • Istanbul, Turkey
Awards & Honors
Aug 2026
Conference and Exposition Allowance
Concordia University • Montreal, Canada
- CAD $2,000 awarded to support presenting at ACM SUI 2026 and IEEE ISMAR 2026.
2026
Mitacs Globalink Research Award
Mitacs • Research internship at NAIST, Japan
- CAD $6,000 competitive national award funding an international research internship. Supported my visiting researcher position in the Cybernetics and Reality Engineering (CARE) Laboratory at NAIST.
2024
International Tuition Award of Excellence
Concordia University • Montreal, Canada
- CAD $44,893 tuition remission over eight terms that waives international tuition fees for the Ph.D.
2022
Best Graduation Project Award
Kadir Has University • Istanbul, Turkey
- Awarded for MuscleNET, a wearable system for predictive analysis of muscular activity (published at IEEE ASYU '22).
2022
Top Ranking Student
Kadir Has University • Istanbul, Turkey
- Graduated first among all departments and faculties with a GPA of 3.94/4.00.
Research Experience
Jun 2026 – Sep 2026
Visiting Researcher
Nara Institute of Science and Technology (NAIST) • Nara, Japan
- Worked in Prof. Kiyoshi Kiyokawa's Cybernetics and Reality Engineering (CARE) Laboratory, funded by the Mitacs Globalink Research Award.
- Developed an assistance system for daily use on lightweight smart glasses (paper in preparation for IEEE TVCG).
Jan 2024 – Present
Ph.D. Researcher
Concordia University • Montreal, Canada
- Google-funded projects: Engineered an early-warning system for common hand-tracking failures in VR, which detects tracking loss before it occurs and warns users with visual, auditory, or haptic feedback. Used eye tracking and user behavior logging to analyze reactions to the warnings, and studied user trust and confidence under false warnings. Resulted in five papers: three as first author (PLOS ONE; IEEE Access; under review at IEEE VR 2027) and two as co-author (IEEE TVCG, ISMAR 2026 Special Issue; under review at IEEE TVCG).
- Mid-air object manipulation: Designed and validated Object Speed Control with a signed distance field to improve precision in distant mid-air manipulation (IEEE ISMAR 2024).
- Cross-reality 3D modeling: Built MAR, a cross-reality 3D modeling system that pairs desktop Blender with AR inspection and gesture-based selection, and evaluated it with 20 participants (IEEE TVCG, ISMAR 2026 Special Issue).
- Cross-reality selection: Designed a mouse-guided snapping technique for selecting vertices, edges, and faces in AR, and evaluated it with 24 participants (in preparation for IJHCI).
- AI-assisted 3D modeling: Built a cross-reality modeling assistant that lets users refer to a part of a shape by describing, selecting, or drawing on it, and evaluated it with 24 participants (in preparation for IJHCI).
- AI-assisted authoring in XR: Designed an AR second-screen system for LLM-assisted desktop workflows and quantified the cost of crossing between physical and virtual workspaces (ACM SUI 2026).
- Developed experimental testbeds in Unity (C#) and conducted mixed-methods user studies for each project.
2021 – 2022
Undergraduate Researcher
Kadir Has University • Istanbul, Turkey
Best Graduation Project Award
- MuscleNET: Engineered a wearable system using Arduino/MyoWare and Deep Neural Networks and LSTM networks to predict injuries and evaluate training quality; results published in IEEE ASYU'22.
- Academic Excellence: Graduated as the Top Ranking Student (GPA: 3.94/4.00) in the Kadir Has University among all departments and faculties.
Professional Experience
Jun 2022 – Jun 2023
Mobile Game Developer
Servo Studios • Istanbul, Turkey
- Engineered and shipped 5 mobile titles, reaching more than 10,000 downloads with a $0.31 cost per install.
- Optimized frame rate and memory use for low-end devices.
- Implemented telemetry systems to track user engagement.
- Collaborated with the publisher Moonee to prototype designs and UI/UX, turning wireframes into interactive applications.
Technical Skills
Interactive Dev
Hardware & IoT
Research Methods
Data & Tools
Teaching Experience
Jan 2024 – Present
Teaching Assistant
Concordia University • Montreal, Canada
COMP 476: Advanced Game Development
- Winter 2026: Lab Instructor.
- Winter 2025 (Marker): Graded assignments/demos for Dr. A.U. Batmaz.
- Winter 2024 (Lab Instructor): Taught 2 lab sections on game programming patterns.
COMP 376: Introduction to Game Development
- Fall 2025 (Lab & Marker): Taught 2 lab sections & graded projects for Dr. Joachim Despland-Lichtert.
- Fall 2024 (Lab Instructor): Taught foundational game programming for Dr. A.U. Batmaz.
SOEN 287: Web Programming
- Winter 2026: Marker.
Talks
Oct 2026
Modeling Across Realities (MAR): Extending Desktop 3D Modeling with Augmented Reality
IEEE ISMAR 2026 (TVCG journal paper) • Bari, Italy
Oct 2026
Crossing Realities Has a Cost: Evaluating AR Second Screens for AI-Assisted Desktop Authoring
ACM SUI 2026 • Bari, Italy
Jun 2026
From Desktop to Smart Glasses: Designing Hybrid and AI-Assisted Interaction
Research talk, CARE Laboratory, NAIST • Nara, Japan
Service & Volunteering
2024 – Present
Peer Reviewer (10 reviews)
- ACM CHI: Papers (2027), Posters (2026), Late-Breaking Work (2024, 2025)
- Other conference papers: IEEE VR 2027, IEEE ISMAR 2024, ACM VRST 2024, ACM MobileHCI 2024, ICXR 2026
- Journals: IEEE Transactions on Visualization and Computer Graphics (TVCG)
Oct 2026
Student Volunteer
ACM Symposium on Spatial User Interaction (SUI '26)
Nov 2025
Student Volunteer Chair
ACM Symposium on Virtual Reality Software and Technology (VRST '25)
- Coordinated the student volunteer team to support conference operations.
- Managed logistics for conference merchandise, leading the design, ordering, and shipping of T-shirts and hoodies.
2024 & 2025
Event Volunteer (GirlSET)
Concordia University
- Participated in the GirlSET outreach program (coordinated by Dr. Bahareh Goodarzi).
- Presented personal research and previous studies to the public to promote STEM engagement.
Selected Publications (First Author)
For a full list, please visit the Publications Page.
- IEEE TVCG Gemici, M., Johnsen, K., Barrera Machuca, M. D., & Batmaz, A. U. (2026). Modeling Across Realities (MAR): Extending Desktop 3D Modeling with Augmented Reality. IEEE Transactions on Visualization and Computer Graphics (ISMAR 2026 Special Issue), early access.
- ACM SUI '26 Gemici, M., Bashar, M. R., Stuerzlinger, W., Phadnis, V., & Batmaz, A. U. (2026). Crossing Realities Has a Cost: Evaluating AR Second Screens for AI-Assisted Desktop Authoring. ACM Symposium on Spatial User Interaction.
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Funded by GoogleIEEE Access Gemici, M., Hatira, A., Phadnis, V., & Batmaz, A. U. (2025). Gaze Analysis in Early Warning Visual Feedback System for Hand Tracking Failures in Virtual Reality. IEEE Access.
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Funded by GooglePLOS ONE Gemici, M., Phadnis, V., & Batmaz, A. U. (2025). Before hands disappear: Effect of early warning visual feedback method for hand tracking failures in VR. PLOS ONE.
- ISMAR '24 Gemici, M., Stuerzlinger, W., & Batmaz, A. U. (2024). Object Speed Control with a Signed Distance Field for Distant Mid-Air Object Manipulation in VR. IEEE ISMAR.
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Best Project AwardIEEE ASYU '22 Gemici, M., Korkmaz, K., et al. (2022). MuscleNET: Smart Predictive Analysis for Muscular Activity Using Wearable Sensors. IEEE ASYU.