About Me
I am a Ph.D. candidate in Computer Science at Concordia University, supervised by Dr. Anil Ufuk Batmaz, with a background in Electrical & Electronics Engineering and mobile game development, where I shipped five games. My research in Human-Computer Interaction asks how Extended Reality (XR) can become part of real work: how headsets can work together with the desktop, keyboard, and mouse instead of replacing them, and how hand input can be made precise and reliable.
On December 7, 2026, I will defend my thesis, One Workspace, Two Realities: Extending Desktop 3D Modeling with Augmented Reality and Artificial Intelligence. It shows how the desktop, AR, and an AI assistant can work together on one shape: editing stays at the desktop with the keyboard and mouse, where it is precise, while AR shows the shape in the space around the user, where they can inspect it, select its parts, and show the assistant what to change. The thesis resulted in publications in IEEE TVCG (presented at ISMAR 2026) and ACM SUI 2026, and two submissions to the International Journal of Human-Computer Interaction (IJHCI). Beyond the thesis, I worked on hand-tracking failures in VR in a Google-funded project that resulted in publications in PLOS ONE and IEEE Access, and a submission to IEEE VR 2027. As a visiting researcher in Prof. Kiyoshi Kiyokawa's Cybernetics and Reality Engineering (CARE) Laboratory at NAIST, Japan, I also built an assistance system for everyday use on lightweight smart glasses.
I am currently looking for postdoctoral, faculty, and industry research positions, starting in 2027.